*Planned features for Particle Playground V 0. With Particle Playground you'll get a User-Guide in Word Document and TXT file Also change the particle gravity on X, Y, Z to get good looking particles You can also decide what the filename should be and what the function name should be calledĬhange Particle Life, Particle Explode, Particle Mass and particle size. Particle Playground will set the object transperancy on if necessaryĮxport your code to a dba file(If you want to compile your exported source you will need the Cloth and Particle pack). *Current features for Particle Playground V 0.1 :*Ĭolor your particles easy using a color dialog Actually i made i for myself because i wanted to make particles quick and easy without having to compile over and over again to get the right results.īut then i though if someone in here could use it that would be good too I have now worked a while on a particle engine/editor. But next release(V 0.2 will include all the new features and will be windowed. It wasn't ment to be that way but i just forgot to compile it windowed. Also notice that in V 0.1a the program will run in full-screen. So if you've tried that then please try this update. Expect you'll get new gadgets in the toolbar(NOTE!: They dosn't work yet.) the only reason why i make a 0.1a was to fix a bug some of the users had were the program couldn't start and gave a error messgae instead. If you get a bad frame rate you can now turn off the matrix to get a better frame rate. Copy and paste the following code into the box: target thisComp.layer (Null 1) (target.position 0- (thisComp.width/2))/thisComp. Hold Alt on your keyboard and click the X-Axis Stopwatch a box will appear on your timeline. *Freeze the particles if you wanna look closer to them. Select the Particle Solid in the timeline, go to the Effects Control panel, and locate the Position settings. *Decide how many particles that the emitter should "shoot" out per second I just wanted to tell about V 0.2 and show a screenshot The Playground Spline is not tied to Particle Playground and lives within the PlaygroundSplines namespace, you can use a Playground Spline for other Unity assets. Particles can birth from splines and Manipulators can target particles towards them. So if you find any bugs then please tell me The Playground Spline lets you draw bezier curves within the Scene. Now that i'm back i can start work on it again! This enables you to have controlled linear emission patterns over a Source, the Overflow Offset, Particle Filter in Manipulators and Color Method: Particle Array. Sorry i didn't told about thatīut i see that my product have reached the newsletter! Try using Particle Settings > Lifetime > Lifetime Sorting: Linear/Reversed. i don't know when i'm gonna release Version 1.0 yet. I have decided to make Version 0.2 to version 1.0 as i see it as a real release and not just a beta. Now i'm gonna move on and make the toolbar nicerīut i also have some other info for you. Read information about it, and download it here:
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